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OVERCLOCKFIELD MANUALOpen workshop
OVERCLOCK/Production
FIELD NOTE 04RELEASE V10

Your real GPU

Understand what Connect does, what is actually computed and when earnings become yours.

Connect → Ready → Start

Connect asks the browser for a compatible WebGPU adapter and creates a device. The equipment’s readiness feedback follows actual device readiness. It does not start a background job or award money.

When Ready appears, press Start. Short bounded GPU jobs run, their results are read back, and the server validates them. Rewards appear only after acceptance. Repeat connections keep this preparation brief.

Read the production state

Read the production state
StateWhat it means
ReadyThe device is prepared. No production is running; Start is available.
WorkingYour computer is processing bounded production work. Pause is immediately available.
VerifyingSubmitted results are awaiting server acceptance. Pending work is separate from balances.
PausedNo new jobs are being scheduled. A submitted result can still settle once.
DisconnectedThe device has been released. Retained adapter details are labelled Last detected.
Unavailable / connection errorThe browser could not provide a usable device. Read the explanation and use recovery or explore as a guest.

What the browser can tell you

The HUD uses the best adapter name the browser exposes. A broad identifier such as “nvidia / ampere” is a valid fallback; it is not an exact retail model. Some browsers disclose very little.

Inspect shows available adapter details, session earnings, recent accepted work and measured production activity. WebGPU buffer limits are API limits, not installed VRAM. OVERCLOCK does not measure whole-device utilisation, temperatures, fan speeds, clocks or physical wattage.

A compatible non-NVIDIA adapter is not deliberately blocked. Physical verification for this build covered NVIDIA on Windows/Edge; AMD, Intel and Apple combinations remain unverified.

Low, Balanced and High

These presets change the size of bounded work batches and the rest between them. They are not percentages of your GPU’s total utilisation. OVERCLOCK changes no driver, clock, voltage or operating-system setting.

Use a lower preset if you want more room for other applications. Performance depends on the browser, adapter and other work on your computer; a higher preset is not a guaranteed proportional increase in CR.

What happens when you stop

Pause stops new scheduling. A GPU dispatch already running cannot be recalled from the hardware; work that has not been submitted is discarded when paused. A submission already in flight can still be accepted once. That final settlement does not mean production has restarted.

Disconnect releases the device. Hiding the page, changing wallet identity or network, losing the device, refreshing and reopening the browser do not silently resume production. There is no offline production income.

Accepted rates are history

CR/min and Charge/min use rewards accepted in the last 60 seconds. They include completion payments, so CR can arrive in bursts. A fresh session has little history; a displayed rate is not a promise for the next minute.

When paused or disconnected, the HUD prominently says so and labels the retained rate as history. Inspect’s graph measures accepted production activity, not whole-device GPU utilisation. Session totals describe the current client session; saved balances belong to the account.

What the validation proves

The server issues the challenge and checks its returned results. Client-reported timings, adapter names and claimed work amounts do not determine rewards. Duplicate or retried submissions cannot produce a second payment.

This proves a result matches the challenge. It does not prove ownership of a particular GPU, brand or unique physical device. A modified client can reproduce these small kernels on a CPU; OVERCLOCK is not a hardware-attested compute marketplace.