OVERCLOCK/Help & reference FIELD NOTE 19RELEASE V10
Quick reference
The terms on the CRT, in plain language.
Workshop vocabulary| Term | Meaning |
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| Accepted work | A submitted calculation checked and credited by the server. |
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| Pending | Submitted work whose acceptance is not confirmed; not awarded money. |
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| Raw work unit | The server-issued quantity of validated computation used for Charge. |
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| Effective unit | Work after the rolling workshop budget adjustment, used in CR and progression. |
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| Specialist unit | Allocated eligible progression, adjusted by configuration and module effects. |
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| Allocation | A machine’s share of the one 100% work budget. |
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| Gross yield | Virtual output before power/cooling constraints. |
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| Retained output | The fraction remaining after shared and, for the rack, local constraints. |
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| HU | Simulated heat/cooling units for the workshop. |
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| Calibration licence | Unlock earned through three arcade orders or one Northline proof. |
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| Calibration preset | Saved virtual tuning for a matching card family. |
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| Commission | An explicitly begun programme with equipment/partner requirements and a completion reward. |
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| Dispatch | A repeatable server-hall delivery window with a matching client and module. |
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| Charge | Account-bound currency earned from raw accepted computation. |
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| CR | Workshop purchasing currency, affected by virtual equipment and client rewards. |
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- No automatic production after Connect, refresh, account changes or reopening the browser.
- No offline compute income.
- No real GPU overclocking or whole-device telemetry.
- No token redemption, transfer, deposit or financial claim.
- No multiplayer room visits, trading or post-Blackwell prestige chapter.
- No mobile gameplay; documentation and recovery remain available.