Know what you are earning
| Balance | Earned from | Used for |
|---|---|---|
| CR | Accepted work with virtual equipment, configuration, client and capacity effects; order and commission payments. | Cards, extra machines, power, cooling and any applicable room fee. |
| Charge | 10 Charge per raw server-accepted work unit. The server derives it from validated work size. | An account-bound game balance. Redemption is unavailable. |
One computation, one settlement
A larger virtual fleet divides the same compute budget. Additional machines, specialist modules, commission grants and better cards can change CR or order progress; they do not multiply Charge. Splitting a batch or resending a receipt creates no extra Charge.
Balances are saved after authoritative acceptance. Pending work is shown separately. Charge uses integer accounting at one-hundredth precision; a 0.5-unit accepted job earns 5 Charge. Old workshops retain their equipment and CR and begin the Charge feature at zero.
Workshop CR and progression use a rolling scheduling budget that softens credited work beyond 12 raw units in the preceding minute. Charge follows the accepted raw work independently of those virtual multipliers.
Exchange / Coming soon
Click Charge in the HUD or open Management → Exchange. The preview shows your available Charge and the intended route: Charge → choose $NVDA or $ETH → future redemption.
Earn Charge through GPU production. Token redemption is coming soon. Exchange rates have not been announced.