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OVERCLOCKFIELD MANUALOpen workshop
OVERCLOCK/Production
FIELD NOTE 05RELEASE V10

CR, Charge & Exchange

Workshop spending and accepted computation have separate balances.

Know what you are earning

Know what you are earning
BalanceEarned fromUsed for
CRAccepted work with virtual equipment, configuration, client and capacity effects; order and commission payments.Cards, extra machines, power, cooling and any applicable room fee.
Charge10 Charge per raw server-accepted work unit. The server derives it from validated work size.An account-bound game balance. Redemption is unavailable.

One computation, one settlement

A larger virtual fleet divides the same compute budget. Additional machines, specialist modules, commission grants and better cards can change CR or order progress; they do not multiply Charge. Splitting a batch or resending a receipt creates no extra Charge.

Balances are saved after authoritative acceptance. Pending work is shown separately. Charge uses integer accounting at one-hundredth precision; a 0.5-unit accepted job earns 5 Charge. Old workshops retain their equipment and CR and begin the Charge feature at zero.

Workshop CR and progression use a rolling scheduling budget that softens credited work beyond 12 raw units in the preceding minute. Charge follows the accepted raw work independently of those virtual multipliers.

Exchange / Coming soon

Click Charge in the HUD or open Management → Exchange. The preview shows your available Charge and the intended route: Charge → choose $NVDA or $ETH → future redemption.

Earn Charge through GPU production. Token redemption is coming soon. Exchange rates have not been announced.